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Rylai's Crystal Scepter (Item)

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Rylai's Crystal Scepter
Rylai's Crystal Scepter.png
Passive
UNIQUE - Icy: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
Statistics

Health
300

Ability Pwr
90
Additional Information
Map AvailabilityALL
TierFinished
Item Code3116
Recipe
Blasting Wand.png + Amplifying Tome.png + Ruby Crystal.png + 915 Goldcurrency.png
Total Cost: 2600 Goldcurrency.png
Sold For: 1820 Goldcurrency.png

Notes

  • Rylai's Crystal Scepter's passive does not stack with  Frozen Mallet,  Iceborn Gauntlet or any other slow. The strongest slow will be effective until it is expired, any other slow that was applied and not expired will take effect after that.

Trivia

  • Rylai's Crystal Scepter is the ability-based counterpart of  Frozen Mallet.
  • Rylai is the name of the Crystal Maiden hero in DotA. Rylai specializes in using ice-based crowd control abilities to disable and slow her opponents.
    • Rylai's Crystal Scepter's icon is almost identical to the icon for the Crystal Maiden's and Archmage from Warcraft 3's Brilliance Aura ability.

Similar Items

Patch History

v8.9

Ability power increased.

ABILITY POWER : [85] 90


v8.4

ABILITY POWER : [75] 85


v6.24
Single target and area-effect spells no longer cause a stronger slow. Cost and stats decreased.

Rylai’s has become a go-to item for AP bruisers utility mages AP assassins every mage. There’s nothing wrong with popular items, but when that item gives survivability and utility, it artificially decreases class variance, making characters more similar in their capabilities. We want Rylai’s to be purchased for its repeatable slow, not because it’s an optimal stat-stick. While that means toning its health and AP down to make it less generically appealing to mages, we also want the slow to be less attractive to mages who can’t reapply it consistently. We know this shift affects some champions more heavily than others, but we’d rather help those champs become less reliant on Rylai’s with future changes than tiptoe around the problems with Rylai’s itself.

BUILD PATH : [Needlessly Large Rod + Amplifying Tome + Giant's Belt + 515 gold] Blasting Wand + Amplifying Tome + Ruby Crystal + 915 gold
TOTAL COST : [3200] 2600 gold
HEALTH : [400] 300
ABILITY POWER : [100] 75
SLOW : 20% for 1 second in all cases


v5.22

TOTAL cost : [3000 gold] 3200 gold
BUILD path : Needlessly Large Rod + Amplifying Tome + Giant's Belt + 515 gold


v5.13
Cost increased. Recipe now includes Needlessly Large Rod over Blasting Wand. Slowing effect is stronger across the board, especially for AoE spells. Summoned minions now slow on-hit.

"It's important to note that we're doing these Rylai's changes in conjunction with our slow stacking change above. We'll wait as you read that first.
Alright. So Rylai's.
Truth be told, this thing's going to be pretty strong. We're really opening up the space for slow applications, so mages who enjoy playing zone-control will have a field day with this. Here's to hoping some cool experimentation comes forward.
P.S. If a spell fits in more than one category, chances are high it'll use the weaker slow."
  • COST : 2900 gold 3000 gold
  • ABILITY POWER : 100 (unchanged)
  • HEALTH : 400 (unchanged)
  • RECIPE CHANGE : Giant's Belt + Blasting Wand + Amplifying Tome + 605 gold Giant's Belt + Needlessly Large Rod + Amplifying Tome + 715 gold
  • SINGLE TARGET SLOW : 35% 40%
  • AREA OF EFFECT SLOW (INSTANT) : 15% 40%
  • DAMAGE OVER TIME OR MULTI-HIT SLOW : 15% for 1.5 seconds 20% for 1 second
  • [NEW] I CHOOSE YOU : Summoned minions (e.g. Mordekaiser's R - Children of the Grave, Annie's R - Summon: Tibbers) now slow on-hit 20% for 1 second
  • [NEW] CRYSTAL CLEAR : New particle added

v4.13
AP UP, HEALTH DOWN!

"A small increase on Rylai's overall slot efficiency as an offensively oriented control item."
  • ABILITY POWER 80 ⇒ 100
  • HEALTH 500 ⇒ 400

v1.0.0.106

  • Slow duration reduced to 1.5 seconds from 2
  • Updated the tooltip to reflect slow information for single target and damage-over-time slows

v1.0.0.63

  • Slow duration increased to 2 seconds from 1.5 seconds
  • It will now trigger on dealing non-periodic Spell Damage, instead of spell hit. This means that spells like Destiny or Time Warp, which previously triggered the effect, won’t anymore; however, Rupture will now slow on dealing damage instead of on the initial cast, Powerball will now trigger the effect when you hit units, etc.

v0.9.25.34

  • Slows from items will no longer stack. The largest slow will take effect until the duration wears, then the next largest slow will take effect if it's still active

v0.9.25.24

  • Single target slow reduced to 35% from 40%

v0.9.25.21 REMAKE

  • Health/ability power, now causes single target spells to slow by 40% for 1.5 seconds (15% for multi-target spells)

v0.9.22.15

  • Removed the internal 6 second cooldown
  • Increased proc window from 4 seconds to 6

v0.9.22.7

  • Rylai's Crystal Scepter added