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Shen
ShenSquare
General Information
TitleThe Eye of Twilight
Release DateMarch 24, 2010
Cost3150 BE 790 RP
PrimaryTank
SecondaryFighter
Statistics

HP
570.8 (+ 85)

HPR
8.5 (+ 0.55)

EP
200 (+ 0)

EPR
50 (+ 0)

MS
335

AD
60.17 (+ 3.375)

AS
0.651 (+ 15 (+3.4%)

RNG
125

AR
34 (+ 3)

MR
32.1 (+ 1.25)
External Links
Game Info Wikileagueoflegends.fandom.com

Shen is a champion in League of Legends.

Lore[]

  • Biography
  • Story
  • Previous Bio
Leader of a secret clan of mystic warriors, Shen serves as the Eye of Twilight, entrusted to enforce equilibrium in the world. Longing to remain free from the confusion of emotion, prejudice, or ego, Shen continually struggles, spirit blade in hand, to walk the unseen path of dispassionate judgment.

An enigma to the shadowy realm of the spirits, as well as the mortal territories of man, Shen belongs to neither. Within him exists an uneasy fusion of human soul and arcane power. He is seen by both sides as someone to be feared. He is immovable. He is constant. He answers to nothing but his purpose.

Although his birth within the most revered of Ionian clans marked him as destined to serve, it was his iron will that made Shen the chosen leader of a shadowed order. Wielding his spirit blade – the symbol of his duty, as well his connection to the spirit realm - Shen roams both worlds, unerringly drawn to any place where one side threatens to overwhelm the other.

There are countless legends recounting Shen’s battles across the realms. From his innumerable clashes with the Seven Demon Clan throughout Ionia’s physical and ethereal planes to Shen’s brutal scourging of the loathsome skin devourers from the Black Steppes of the Freljord, the truth is lost among the tales told in his wake.

One of the most fanciful stories recounted by Ionians is of the day Shen suddenly appeared in the central court of Noxus. Standing in the very heart of his enemy’s stronghold, onlookers watched in rapt horror as he appeared to fight a terrible battle against a threat they could not see. To the crowd, Shen seemed to flash in and out of existence, wounds blossoming all over his body from nowhere. Unknown to the Noxians, he singlehandedly defended their entire empire from an incursion by the spirit world.

Though Shen walks a lonely path on both this plane and beyond, he does not always walk alone. Other members of his hidden sect - the mortal shadow warrior, Akali, and the lightning-quick yordle, Kennen - always stand ready to assist him.

Though he has allies, Shen is solely entrusted with his father’s blade and the responsibility it carries. The Eye of Twilight is forbidden from allowing passion to sway his judgment. While he still unswervingly executes his duty, Shen struggles to contain his anger over the murder of his father at the hands of Zed, a man he once considered his brother.

With the fate of the world of men, as well as the spirit realm, resting on his shoulders, Shen struggles to maintain the balance between his human emotions and his spiritual focus. How long can one man balance two worlds on the edge of a blade?

"The Eye is blind to fear, to hate, to love – to all things that would sway equilibrium."

- ShenSquareShen

TRUE NEUTRAL

“It was no tempest. It was a spirit” said the fisherman, still rattled by the shipwreck he’d barely survived two nights ago. The man told of his fishing vessel being sunk by a creature, large as a house and quick as the wind.

Shen listened to the tale, silently weighing the facts as presented.

“Show me where it happened” said Shen.

The man led him to a beach in the bay, where a team of villagers worked to recover the drowned bodies of the mariners. Shen knelt to examine a piece of wreckage. The gashes in the driftwood were deep and savage, the work of powerful claws.

“How many dead?” he asked.

“All but me… Six” responded the fisherman.

The spirits are strong, thought Shen, digging through the wreckage for any further evidence.

At last, on the edge of a splintered portion of the hull, he found it: a small tuft of gossamer hair. Most people would overlook it, or if they did see it, they’d never believe a creature that could break a ship in half could leave something so delicate. But Shen had seen hair like this before. Any doubts he’d had about the veracity of the fisherman’s tale faded as he watched the fine, silvery tuft dissolve into nothing at his touch.

“A demon” Shen remarked. “You must have sailed into its path.”

The fisherman nodded grimly. Spirits of all kinds were known to mingle with the physical world, especially in Ionia, where the barrier between realms was thin and passable. The ethereal and material planes were in constant contact, sliding peacefully past one another like oil atop water.

As the Eye of Twilight, it was Shen’s duty to walk between the worlds, ensuring neither side overwhelmed the other. To humans, he was a ghost, vanishing in the space between breaths to reappear many miles away. To spirits, he was a human, flesh and bone who ought never to venture into ethereal realms.

He knelt on the beach to examine one of the corpses that had been recovered. The man had been torn in half, just below the ribs. What was left of his innards dangled from a pale, bloated torso.

“You need not worry. I shall have the monster before nightfall” said a voice from behind.

Shen turned to see a holy man sent by the local temple. Several acolytes stood around him, carrying an assortment of mystical trinkets and oils. They were beginning a cleansing ritual to root out any spiritual disturbances in the area. The holy man stared at Shen, as if sizing up his value.

“Can we count on your help, sir?” the man asked.

“Balance will be restored” said Shen with an assuring nod.

He parted ways with the holy man and continued to follow the faint trail of gossamer hair. He thought of the dead seafarers and the cost he’d need to exact from the demon. The words of his father still rang true: “The hardest part is finding the point of balance in all things.” True neutrality, the precise center of all forces at work in the world - that is what the Eye must be able to distinguish.

Enforcing that equilibrium was its own struggle. For the task, Shen carried two blades on his back. One was an Ionian steel saber that could cleave through a person in one blow. The other was a sword of pure arcane energy. It was used for dealing with spirits, and had been passed down through many generations of Shen’s ancestors. He had slain countless demons, ghosts, wraiths, and sprites with it over the years, and fully expected to take one more before the day was done.

At last, Shen came to a secluded inlet, quiet and devoid of human activity. On a sandbar in the shallows lay the demon, its fine, glossy coat shimmering in the dusk. The creature swelled as it rested, engorged from consuming the mortal essences of its victims. Shen crept through the rushes, silently edging toward the sleeping demon. He could see its massive ribcage expand and contract with deep, restful breaths. When he was but a few paces from the sandbar, he drew his spirit blade, readying his strike.

Suddenly, a distressing sound stayed his hand. It was a shrill, ghastly cry, emanating from the very air itself. It sounded familiar, but before Shen could identify the noise, he heard it again. And again. And again, culminating in a chorus of blood-curdling shrieks. These were the cries of dying spirits. Shen’s eyes darted back to the demon, now beginning to stir from its slumber. Shen took one more look at his spirit blade, calmly weighing his options. He then clasped his hands together, carefully focusing his ki, and disappeared in a vortex of crackling energy, leaving the demon alone on its sandbar.

A moment later, Shen reappeared at the site of the shipwreck. All around, smoldering pools of black ooze evaporated into the air, coupled with the lingering reek of terror.

Shen counted the dissipating black puddles, each the remains of a slain spirit. His tally was interrupted as the holy man entered the clearing with his acolytes. One of the men held a cord of flax and silver. Tethered to the other end was a smaller spirit - an imp of no significance. It struggled against the choke of its leash. It wailed as it saw the remains of its brethren.

“Would you care to dispose of this one?” the holy man asked Shen, casually, as if offering him a bowl of soup at dinner.

Shen looked at the sticky, smoldering pools that were mighty beings of the otherworld just moments ago. Then he turned his gaze toward the priest and the wailing imp.

“I am sorry for this, Your Holiness” he said. He placed his spirit blade back into its scabbard and drew his steel saber instead. It was not the sword he had expected to use that day.

There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Shen is one of these shadow warriors, entrusted with the sacred duty of Watching the Stars - exercising judgment untainted by prejudice.

Born to a clan whose members have decorated the ranks of the Kinkou for generations, Shen was trained his entire life to become the Eye of Twilight, and thereupon to dispassionately determine what must be done in the interests of equilibrium. As his final trial to ascend to this position, he was made to attend the Takanu, a ceremony in which his father was tortured before his eyes to test his resolve. Any reaction whatsoever would have resulted in his immediate disqualification, but he never averted his gaze and never blinked, not once. As the Eye of Twilight, Shen must make decisions that would buckle the wills of ordinary men, removing all emotion from the equation. He now works with his fellows Akali and Kennen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice.

The Eye of Twilight sees not the despair of its victims, only the elegance of equilibrium.

Abilities[]

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Patch History[]

v7.24

Q damage bonus decreased.

Shen's ability to win trades on his base damage alone is making him a pretty oppressive top laner to face off against.

Twilight Assault Q - Twilight Assault

BASE DAMAGE BONUS : [15/20/25/30/35/40]
5/10/15/20/25/30 (at levels 1/4/7/10/13/16)


v7.22

BASE ARMOR : [25] 34
BONUS ATTACK SPEED AT LEVEL 1 : +15%


v7.9

Heading off what would’ve been an unintentionally harsh interaction with Maokai’s updated passive.

Twilight Assault Q - Twilight Assault

CAN’T SAP THIS MAGIC : Twilight Assault’s empowered attacks no longer count as spell hits


v7.8
Q does less damage to minions but more to champions. R shield scales with missing health.

Shen is one of those champions who always performs considerably better in organized play, thanks to the top-tier roaming power Stand United affords him. At the moment, his built-in waveclear gives him consistent map-pressure (which significantly decreases any costs he might face for leaving lane). We’re trimming both his waveclear and his roaming pressure but adding baseline damage and more crowd control consistency to compensate.

Twilight Assault Q - Twilight Assault

EMPOWERED ATTACK BONUS DAMAGE : [30/50/70/90/110 against non-champions (at ranks 1-5)] 15/20/25/30/35/40 against any enemy (at levels 1/4/7/10/13/16)
MONSTROUS DETERMINATION Deals double damage to monsters (still has a cap though)

Shadow Dash E - Shadow Dash

COST : [180] 150 energy
THICC : Width increased from [100] 120

Stand United R - Stand United

COOLDOWN : [180/150/120] 200/180/160
SHIELD : [250/550/850] 175/350/525, scaling up to 280/560/840 based on ally’s current health (shield maxes out at 40% health)


v6.23
Armor and health growth increased.

Shen brings a lot of unique tools that other tanks lack (global teleport, anybody?) but at the moment his base stats are pretty low for the job. His dueling power spikes pretty hard at level 9, thanks to the power of Twilight Assault, but we want to make sure he scales past that into the late game as well.

General

ARMOR GROWTH STAT : [2.6] 3.0
HEALTH GROWTH STAT : [73] 85


v6.18
Passive shield and Q damage decreased.

Shen’s global presence should come at a tradeoff: when he teleports to defend his allies, he’s sacrificing his own success. If his presence doesn’t turn the tide of a fight, Shen should return to lane at a disadvantage - after all, his opponent was collecting uncontested gold and experience while Shen was elsewhere. At present, however, it’s almost impossible to put Shen on the back foot due to how much dueling strength is baked into his kit. Shen will still be able to out-trade his opponents if he can purchase the damage to do so, but will no longer be as successful without offensive items.

Ki Barrier Passive - Ki Barrier

BASE SHIELD : [52-120 (at levels 1-18)] 50-101 (at levels 1-18)

Twilight Assault Q - Twilight Assault

DAMAGE : [3/3.5/4/4.5/5% of the target’s maximum health] 2/2.5/3/3.5/4% of the target's maximum health
ENHANCED DAMAGE : [5/5.5/6/6.5/7% of the target's maximum health] 4/4.5/5/5.5/6% of the target's maximum health


v6.15
Health regen down.

Given how many defensive tools Shen has at his disposal, opponents that manage to crack his health bar should be rewarded with an actual chance of pushing him out of lane. Right now, that damage is too quickly erased as Shen’s health regen ticks in the background. Shen should be earning his stay in lane through careful rationing of his defensive cooldowns, rather than relying on base stats to bail him out of unfavorable situations.

General

BASE HEALTH REGEN : [10] 8.5


v6.5

Shen's still a little too subtle when letting his allies know he's coming to save them in the heat of battle, even for a ninja. Clarity!

Stand United R - Stand United

NOT VERY NINJA-LIKE : Increased the visibility of Shen's shield when channeling
STOP RUNNING AWAY : The targeted ally's screen is now color-tinted during Stand United's channel


v6.4
E affects monsters

Jungle Shen's having a disproportionately harder time finding success than his support and top lane Shen cousins, so we're adding damage to his early clear and allowing him to control certain passive freshwater crustaceans.

Shadow Dash E - Shadow Dash

RIVER CONTROL : Now affects monsters (including Rift Scuttler)


v6.2
Shen, the Eye of Twilight, will be updated with the release of patch 6.2! To learn more, check the following links:


v5.19
E reduces the damage of targets affected.

When tinkering around with some of Shen’s scripts, we realized that this functionality’s actually been gone from him for quite a while now, so we’re putting it back where we found it.

Shadow Dash E - Shadow Dash

THE UNSEEN BUG : Fixed a bug that caused taunted enemies to not deal reduced damage to Shen


v5.17
Q heals less.

We’ll shoot straight - we dig Shen’s strategic use as a global protector for your glass cannons or when teams utilize a ‘Shen-delivery system’ for reliable engage, but prefer to see him far less when he’s just ‘that immovable brick that happens to have a teleport’. He’ll scale just as well, but punching a hole into his basic sustain should give him less of a free pass in toplane.

Vorpal Blade Q - Vorpal Blade

BASE HEALTH PER SECOND : [2/3.3/4.7/6/7.3] 1/2/3/4/5


v5.11
Passive and E are better late-game. Also, Shen finally has magic resistance per level.

"Ah, Shen. Once the poster-child of split-pushing, Shen finds himself in a rough spot - a world where his strategic niche (global pressure) is now shared by a vast majority of top laners due to Teleport's presence in the modern metagame. Teleport allowing such a wide group of champions to participate from such an isolated position is a pretty neat thing, so while we aren't necessarily solving that today, we're hooking Shen up with some late-game goodies to keep up the pressure where he falters most. While there's other changes that are self explanatory, Ki Strike's the biggest of the few here. Tanks in LoL require some amount of sustained threat (or they aren't worth being so hard to take down), and by significantly upping the output of Ki Strikes, Shen can return to being a map-wide nuisance and a tower-taking threat that demands an answer."
  • General
    • BASE MAGIC RESISTANCE : 30 32.1
    • MAGIC RESISTANCE GROWTH STAT : 0 1.25
  • Ki Strike Passive - Ki Strike
    • COOLDOWN : 9 seconds 9/8/7 seconds (at champion levels 1/7/13)
  • Shadow Dash E - Shadow Dash
    • COST : 100 energy 100/95/90/85/80 energy

v5.8
Shen is a better bodyguard (but still not that great at being a ninja).

"Already a potent guardian, Shen's leveled up his teleport game to naturally position himself in the best spot to defend his teammates."
  • Stand United R - Stand United
    • WHAT A GENTLESHEN : Now places Shen between his target and the closest visible enemy champion

v5.7
SHEN'S R IT'S ALSO HAPPENING

"Once hailed as the map presence pick in the toplane, Summoner Teleport steals some of Shen's identity when it comes to saving your teammates from the shadows (we never said he was a great ninja). Making Stand United more available for cross-map action, especially in the late-game should help Shen find his place among the Tanklords."
  • Stand United R - Stand United
    • COOLDOWN : 200/180/160 180/160/120

v4.21
Check out this awesome summary: Shadow Dash costs less energy. 20 less.

Though Shen is no stranger to the shadows, we all remember how crazy this ninja gets when he's gets out of control. That said, we think loosening some of Shen's larger energy constraints is a nice place to push his power without instantly putting him on top. We're still assessing where he's at, but hopefully this allows us all to see a little more Shen in our lives. Or not? (He's not a very good ninja)."
  • Shadow Dash E - Shadow Dash
    • ENERGY COST : 120 100

Mass Texture Rebalance (Part 4)

"We're continuing our comprehensive pass at the game's older character textures. As with parts 1, 2 and 3, our goal is to improve parity with newer releases and make sure everybody looks at home on the newly-updated Rift. Is anyone even reading this paragraph anymore? "
  • TEXTURES : The following textures have been updated:
  • MalphiteSquareMalphite
    • Base, Coral Reef, Marble, Obsidian, Shamrock
  • MalzaharSquareMalzahar
    • Base, Djinn, Overlord, Shadow Prince, Vizier
    • ShenSquareShen
    • Base, Blood Moon, Frozen, Surgeon, Warlord, Yellow Jacket
  • WukongSquareWukong
    • Base, General, Jade Dragon, Volcanic
  • Xin ZhaoSquareXin Zhao
    • Base, Commando, Imperial, Viscero, Winged Hussar

v4.19
Splash Updates

"As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. A few more are ready to go this patch!"
  • SPLASH : The following champions have received updated base splashes (click the portraits for the full image!)

v4.16

"Full disclosure - we're not 100% on what the impact of changing this will be as it's hard to know how much random Energy this was giving Shen in teamfights. If Shen needs love as a result we're happy to give it, but he shouldn't have to rely on a bug for power. "
  • ShadowDash E - Shadow Dash
    • REMOVED NO DISRESPECT Fixed a bug where taunting dead champions would give Shen bonus energy.

v4.13
"This was one of the toughest and longest-standing bugs to track down. Yeesh."

  • StandUnited R - Stand United
    • NEW SEE YOU IN THE LCS Fixed a bug where Shen would occasionally fail to teleport to his protected target for no reason

v4.7

  • StandUnited R - Stand United
    • BUGFIX: Fixed a bug where Stand United would occasionally cancel itself

v3.14 Context: We hit Shen's end collision radius just a little too hard last patch, so we're increasing it a little.

  • Shadow Dash
    • Collision radius at the end-point has been slightly increased

v3.13
Context: Shadow Dash had a fairly large start and end radius to make the spell more forgiving to land. We no longer believe this is necessary.

  • Shadow Dash
    • Collision radius has been reduced at the start and end points of the dash

v3.12
Summary: Previously, Shen's Shadow Dash reduced physical damage dealt by his taunted target, whether that damage was from an enemy ability or basic attack. We've altered the skill so that Shadow Dash now only reduces basic attack damage dealt by taunted champions.
Context: This is a fairly small tweak we brought in to clarify Shadow Dash. Previously, Shadow Dash would reduce only physical damage dealt by the taunted target, so if he taunted a Garen mid-Judgment, Shen would take reduced damage from Mr. Spin-to-win's trademark ability and his basic attacks. However, if Shen taunted a mid-Defile Karthus, Shen would only take reduced damage from Karthus' basic attacks. This change simplifies Shadow Dash by greatly reducing damage from just the basic attacks of Shen's taunted enemies.

  • Shadow Dash
    • Shen's damage reduction from taunted enemies now only applies to their basic attacks (previously reduced all physical damage)

v3.10a
Summary: Shen’s Feint shield has been weakened, while Stand United can now be interrupted by root effects.
Context: As a dominant force in the competitive scene, Shen gets just a little too tanky in the late game – to the point where even primary damage dealers have a tough time eating through his shields. This small nerf should reduce some of Shen’s strong dueling potential. Additionally, our Stand United change has been brought in to increase the consistency with which we handle delayed movement abilities. Specifically, Shen’s Stand United channel will be interruptible by root effects, similar to Twisted Fate’s Gate. We’ll continue looking at other cases in the future.

  • Feint
    • Shield amount reduced to 60/100/140/180/220 (from 70/115/160/205/250)
  • Stand United
    • Can now be interrupted by root effects

v3.09

  • Ki Strike
    • Fixed a bug where the visual effect wasn't properly appearing at the start of the game

v3.06

  • Ki Strike
    • Fixed a bug that caused Ki Strike to be consumed when attacking wards

v3.01

  • Ki Strike
    • Cooldown reduction per attack reduced to 1 second from 1.5
    • Cooldown reduction per attack while Feint is active reduced to 2 seconds from 3

v1.0.0.152
  • Base Movement Speed increased by 25.

v1.0.0.146

  • Shadow Dash cooldown increased to 16 / 14 / 12 / 10 / 8 seconds from 10 / 9.5 / 9 / 8.5 / 8

v1.0.0.143

  • Ki Strike damage reduced to 4 + 4 per level from 4 + 6 per level

v1.0.0.142

  • Stand United cooldown increased to 200 / 180 / 160 seconds from 180 / 150 / 120

v1.0.0.140b

  • Ki Strike cooldown increased to 9 seconds from 8 seconds

v1.0.0.136

  • Vorpal Blade
    • Damage reduced to 60 / 100 / 140 / 180 / 220 from 60 / 105 / 150 / 195 / 240
    • Cooldown increased to 6 / 5.5 / 5 / 4.5 / 4 from 5 / 4.5 / 4 / 3.5 / 3 seconds
    • Fixed a bug where last hitting with Vorpal Blade healed for less than intended.

v1.0.0.135

  • Fixed a few bugs with ability sounds
  • The following changes were hotfixed out on 2/21:
    • Base armor reduced to 19 from 23
    • Vorpal Blade health scaling lowered to 1.5% from 2%
    • Feint Energy cost increased to 50 from 40 at all levels
      • Base shield value reduced to 70 / 115 / 160 / 205 / 250 from 70 / 120 / 170 / 220 / 270

v1.0.0.134

  • Ki Strike
    • Damage increased to 10-112 (+10% bonus Health) from 10-95 (+8% bonus Health)
    • Cooldown is now reduced by 1.5 seconds whenever Shen attacks instead of 2 seconds when being attacked
    • Now grants Shen 10 / 20 / 30 energy when he Ki Strikes
    • Damage now scale correctly with all sources of bonus Health (% health runes, Juggernaut mastery)
    • Added a buff timer for Ki Strike's cooldown (like ZiggsSquareZiggs' Short Fuse)
  • Vorpal Blade
    • Energy cost adjusted to 60 at all levels from 70 / 65 / 60 / 55 / 50
    • Damage adjusted to 60 / 105 / 150 / 195 / 240 (+0.6 ability power) from 70 / 105 / 140 / 175 / 210 (+0.75 ability power)
    • Heal effect changed to 6 / 10 / 14 / 18 / 22 (+2% of Shen's maximum Health) from 18 / 26 / 34 / 42 / 50
    • If Vorpal Blade deals the killing blow, it will now trigger 33% of the heal effect for Shen
    • Allied damaging spells can now trigger the heal effect, in addition to attacks (Vorpal Blade cannot trigger itself)
  • Feint
    • Duration increased to 3 seconds from 2.5
    • Energy cost reduced to 40 from 45
    • Shield amount adjusted to 70 / 120 / 170 / 220 / 270 (+0.6 ability power) from 50 / 100 / 150 / 200 / 250 (+0.75 ability power)
    • While Feint is active, Ki Strike’s cooldown reduction on hit is increased to 3 seconds from 1.5
  • Shadow Dash
    • Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10
    • Energy cost increased to 120 at all levels from 120 / 115 / 110 / 105 / 100
    • Restores 40 energy per champion affected (rather than a flat 50 energy if you affect one)
    • Now deals 50 / 85 / 120 / 155 / 190 damage (+0.5 ability power) to Champions
    • Taunt duration adjusted to 1.5 seconds from 1 / 1.25 / 1.5 / 1.75 / 2
    • Shadow Dash now grants Shen 50% physical damage reduction from taunted targets
  • Stand United
    • Channel time increased to 3 seconds from 2.5
    • Shield duration reduced to 5 seconds from 7.5
    • Shield amount increased to 250 / 550 / 850 from 200 / 475 / 750

v1.0.0.125

  • Base damage increased to 57.875 from 56.875
  • Damage per level increased to 3.375 from 3.075
  • Base armor increased to 23 from 22
  • Vorpal Blade
    • Base damage increased to 70 / 115 / 140 / 175 / 210 from 50 / 90 / 130 / 170 / 210
    • Heal increased to 18 / 26 / 34 / 42 / 50 from 10 / 20 / 30 / 40 / 50 (over 3 seconds)
    • Damage ability power ratio increased to 0.75 from 0.65
    • Heal amount no longer increases with ability power
  • Feint ability power ratio increased to 0.75 from 0.6
  • Shadow Dash taunt duration increased to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 0.8 / 1.1 / 1.4 / 1.7 / 2 seconds
  • Stand United
    • Ability power ratio increased to 1.5 from 1.0
    • Energy cost reduced to 0 from 50

v1.0.0.118

  • Ki Strike
    • Bonus damage now scales off 8% of Shen's bonus health instead of 3.5% of his maximum health
    • Base damage reduced to 10 from 15
  • Vorpal Blade damage reduced to 50 / 90 / 130 / 170 / 210 from 50 / 95 / 140 / 185 / 230

v1.0.0.115

  • Stand United shield strength reduced to 200 / 475 / 750 from 300 / 525 / 750

v1.0.0.114

  • Ki Strike
    • It can now be cancelled mid-attack (and will not say 'Cannot Move While Casting').
    • Fixed a bug where it could kill a target and not trigger Vorpal Blade's heal effect.
  • Updated Feint's tooltips to properly match the functionality and adjusted the playing tips referencing it.
  • Fixed a bug where Shadow Dash could move a shorter distance than intended if Shen was greatly slowed.

v1.0.0.105

  • Fixed a bug with Shadow Dash where the taunt particle sometimes played on targets that blocked the taunt

v1.0.0.100

  • Shadow Dash can no longer be cast while rooted
  • Stand United can no longer be cast while rooted

v1.0.0.99

  • Feint duration increased to 2.5 seconds from 1.5
  • Stand United no longer shields Shen

v1.0.0.97

  • Fixed a bug with Shadow Dash where it would play the Taunt sound when dashing over Null Zone

v1.0.0.94

  • Vorpal Blade heal reduced to 10 / 20 / 30 / 40 / 50 from 15 / 30 / 45 / 60 / 75

v1.0.0.87

  • Feint has been changed to work like a normal shield. It absorbs up to 50 / 100 / 150 / 200 / 250 damage, 0.6 AP ratio
  • Fixed a bug with Stand United where Shen was able to teleport while he is taunted

v1.0.0.85

  • Ki Strike
    • Damage gained from health reduced to 3.5% from 4%
    • Cooldown reduction on champion hit reduced to 2 from 3
  • Vorpal Blade damage reduced to 50 / 95 / 140 / 185 / 230 from 50 / 100 / 150 / 200 / 250
  • Feint base block amount reduced to 40 / 70 / 100 / 130 / 160 from 40 / 75 / 110 / 145 / 180
  • Stand United cooldown increased to 180 / 150 / 120 seconds from 150 / 135 / 120

v1.0.0.83

  • Vorpal Blade
    • Damage modified to 50 / 100 / 150 / 200 / 250 from 60 / 100 / 140 / 180 / 220
    • Ability power ratio increased to 0.65 from 0.6
  • Feint
    • Energy cost modified to 45 at all levels from 60 / 55 / 50 / 45 / 40
    • Cooldown increased to 9 / 8 / 7 / 6 / 5 from 3 at all levels
    • Now blocks damage from every hit for 1.5 seconds
    • Blocks 40 / 75 / 110 / 145/ 180 damage form all non-turret damage sources
  • Shadow Dash
    • Energy cost upon hitting a champion increased to 50 from 40
    • Cooldown increased to 10 seconds from 9
  • Stand United
    • Shield decreased to 300 / 525 / 750 from 400 / 600 / 800
    • Duration reduced to 7.5 seconds from 8.5
    • No longer refunds the cooldown when interrupted

v1.0.0.82

  • Fixed a bug where Ki Strike was not displaying properly with death recap

v1.0.0.81
ShenSquareShen released


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