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General Information
TitleThe Dreadnought
Release DateAugust 24, 2010
Cost3150 BE 790 RP

585 (+ 88)

HP Regen
7.5 (+ 0.7)

340 (+ 45)

Mana Regen
7.25 (+ 0.8)


Attack Dmg
63 (+ 4)

Attack Spd
0.625 (+ 3.75%)


36 (+ 4.25)

Magic Resist
32.1 (+ 1.25)

Urgot is a champion in League of Legends.


For outdated and now non-canon lore entries, click here.
  • Biography
  • Story
Once a powerful Noxian headsman, Urgot was betrayed by the empire for which he had killed so many. Bound in iron chains, he was forced to learn the true meaning of strength in the Dredge—a prison mine deep beneath Zaun. Emerging in a disaster that spread chaos throughout the city, he now casts an imposing shadow over its criminal underworld. Raising his victims on the very chains that once enslaved him, he will purge his new home of the unworthy, making it a crucible of pain.

Urgot always believed that he was worthy. As a headsman, an executioner of the weak, he was a living embodiment of the Noxian ideal that strength should rule, making it a reality with every swing of his axe. His pride swelled as the bodies piled ever higher behind him, and his intimidating presence kept countless warbands in line.

Even so, a single word was all it took to seal his fate. Sent to distant Zaun to eliminate a supposed conspiracy against the ruler of Noxus, Urgot realized too late the mission was a setup, removing him from the capital even as the usurper Swain seized control of it. Surrounded by agents of the chem-barons, and enraged that everything he believed was a lie, Urgot was dragged down into the chemtech mines beneath Zaun. He was defeated. He was enslaved. He was not worthy after all. He endured the mine’s hellish conditions in grim silence, waiting for death.

In the Dredge, death came in many forms…

The mine’s warden, Baron Voss, would sometimes offer freedom in return for a prisoner’s tortured confession—granting it with the edge of her blade. From the screams that echoed through the tunnels, Urgot learned about the wonders of Zaun. There was something special about the city, something marvelous and evident even in the secrets that spilled from slit throats. Urgot didn’t know what it was until he was finally brought before Voss, fearing that she would break him.

But as the baron’s blade cut into his flesh, Urgot realized that his body was already wracked with agony, far beyond anything Voss could inflict. The Dredge had made him stronger than he’d ever been as a headsman.

Pain was Zaun’s secret. His laughter drove Voss back to the surface, and a reign of anarchy began in the depths.

Seizing control of the prison, Urgot reveled in new trials of survival. He found the parts of his body that were weakest, and replaced them with scavenged machinery, technology created by those who would die without it—necessity being the mother of pain.

The guards could no longer enter the areas Urgot had carved out of Voss’ grasp. The prisoners themselves were more afraid of their new master than they were of her. Many even grew to hold a fanatical respect for Urgot, as they were forced to hear his feverish sermons on the nature of power, his grip tightening around the necks of those who would not listen.

Only when a Noxian agent arrived in the Dredge was Urgot was finally forced to confront his own past. Though the spy recognized him and sought his aid in escaping, Urgot beat him mercilessly, and hurled his broken body into the darkness.

It was not strength that ruled Noxus, Urgot now realized, but men… and men were weak. There should be no rulers, no lies, nothing to interfere with the pure chaos of survival. Starting a riot that ignited a chemtech vein within the mine, Urgot shook the city above, and cracked the prison open in an explosion that rivaled the birth of Zaun itself. Many prisoners died, and thousands more disappeared into the Sump beneath the city. But the worthy, as ever, survived.

Since then, Urgot’s reign of terror has only grown. A hideous fusion of industrial machinery and Noxian brutality, he slaughters chem-barons and their lackeys one by one, gathering his own following among Zaun’s downtrodden masses. To any who find themselves spared in his murderous rampages, he delivers a message: he is not here to lead, but to survive. If you are worthy, you will survive too.

And the trials… they are only just beginning.

"There is only one way to measure a man. Tear him… into… pieces."

- UrgotSquare.png Urgot


We were running through the streets of Zaun. The pipes and stained glass were blurred, smeared colors against the Gray, and the fog that hung in every chem-soaked alley. Zori was to my left, all matted hair and rusty knives—her smile was the only sign that she was beautiful beneath the grime. Blenk was behind her, with a spray-philter full of glowing paint and a head dripping with ideas. Scuzz brought up the rear, every bit the kind of lug you’d expect to be called Scuzz. But he was our Scuzz, every scuzzy bit of him.

He yelled our gang’s name into the billowing smoke, marking the night as ours.

“Sump Riders!”

We laughed, and yelled it too. We were young, we were alive. Nothing could stop us. It would have to catch us first, and we were still running.

The city itself seemed to carry us forward as we slid down into its depths, farther and farther from the sump-scrapper we’d just robbed and left bleeding in the gutter. His cogs still jangled in our pockets. More than enough for a bit of fun. We were on our way to the Black Lanes, the market at the heart of Zaun.

“Think they’ll sell us any shimmerwine?” Zori asked. “Bleedin’ that sumper made me a mite parched.”

Blenk scoffed. “They’d sell shimmer to a child in the Lanes. And then they’d sell the child.”

“Gob it, both of you,” Scuzz growled, catching up. His face showed a kind of concern that I’d never seen before, a frown slowly forming. “Can’t you hear that?”

I squinted my eyes and peered into the night—since you can’t squint with ears, you ken? Not without a few augments. “I can’t hear nothin’,” I said with a shrug. “Not even a plague rat’s brown cough.”

“That’s what I mean,” Scuzz muttered.

And the silence after… It weighed heavier even than Piltover, glittering above us.

Pushing slowly into the market through the fog, we found dram-carts overturned, their wheels spinning lazily. Stalls abandoned, still full of exotic wares. There was a stench in the air that reminded me of the sump-scrapper—a stench strong enough to make my eyes water, when even seeing him bleed had not.

And there were bodies here, too. Many of them were wearing a chem-baron’s emblem. They’d been torn to pieces, the cobbles red beneath them.

It was a massacre.

“Nasty bit of work, eh?” Blenk grinned, rooting through one of the dead men’s pockets, carefully picking away giblets of flesh. “Guess that means we’re gettin’ a discount.”

Zori only shuddered. “There’s someone… in there,” she whispered, pointing into a cloud of raw chemtech that was spewing from a pipe in the clearing beyond. It was the source of the stench that was only growing stronger, crushing my senses, somehow making my ears hum. “It’s… It’s a man.”

“That’s not a man,” I murmured, following her gaze into the growing green veil. “Not anymore…”

It was a hulking shape, with mechanical legs and many guns, fused savagely to its flesh the way a mechanician would fuse two pipes. Burning and searing. Just looking at it made me wince. In one hand, it held a much smaller figure aloft. A man, choking in the chemtech cloud. As he writhed, the monster taunted him, its voice a mechanical buzz vibrating deep in my gut, threatening to loose the bowels within.

“This is what you want,” it almost cooed, cruelly forcing the man’s face into a rent in the pipe, the chemtech gas gushing out around them. “Breathe it. Make it yours.”

But the man only writhed, kicking uselessly, growing weaker and weaker—until finally, only his augmented arm still jittered, echoing his last, desperate thoughts. Even after they ceased.

And with that flash of brass, it hit me. The dangling corpse, he was a chem-baron, the only kind of person who could afford newfangled kit. Baron Crimson, or somesuch. These were his men, scattered around us.

Were his men. And now…

“We have to get out of here,” I gasped, turning from the carnage to my friends behind me. But I couldn’t see them. The gas from the pipe, it was spreading, a toxic green cloud making it harder to breathe… Harder to… to…

Run. We had to run.

I could hear Zori, Blenk and Scuzz panicking and coughing somewhere nearby. I reached out into the swirl for anyone, anything, to pull along with me as I made my escape. But there was only the sound of a body slumping softly to the ground, a spray-philter rattling across the cobbles.

Blenk. I stumbled as the truth hit me. He was gone.

And the worst was still to come.

The monster pushed itself through the cloud, a massive, armored leg slamming down beside me, and then another, and another—all revealed chemtech-filled tubing, and protruding gun muzzles that smoked with the very same heat still smoldering in the bodies around us.

I could taste it at the back of my throat, a truth as bitter as the acrid air. I was going to die here.

The monster grabbed me by my ragged scruff, lifting me close enough to see its face. It was a visage of terror, all the more horrifying because it was human. More human than the rest of him, at least. His tox-mask glowed as it vented pure alchemy, but his eyes were somehow even brighter. Intelligent. Almost seeming to smile as they took my fear in.

“A son of Zaun. What is your name?” he growled as he brought me closer. His accent was sharp, but I couldn’t place it. His words battered my resolve, each one hitting with the force of his hate.

I couldn’t even stammer an answer.

He laughed. “The baron, you recognize him? Like many, he tried to rule this city, casting countless people into the depths, to mine this…” He breathed in deeply as the gases swirled. “…this misery. Now he is no more, killed by that which gave him power over others. It is you, the gutter rat, at home in the squalor, who survives. So, tell me, which of you is stronger? Which of you deserves to live?

Suddenly, I was falling back to the ground, landing on top of my friends. They were shuddering, choking as the chem-baron had. Scuzz, his mouth was foaming. And Zori… I closed my eyes against the tears before I could see what had happened to her.

“Run,” the monster said. “Tell the city how you survived and a baron did not. You will be my witness. The first of many.”

I hesitated.

“Run!” he bellowed. I saw Zori then, sobbing, reaching out for help with the last of her strength. I didn’t want this to be the way I would remember her. I wanted to remember her smile. I still do.

But I was running again, through the streets of Zaun.

And can you imagine how it felt to realize, with burning lungs and heaving breaths, that my screams were the message I was to bear?

I was alive. My friends were not.

I was worthy.


Echoing Flames.png Echoing Flames [Passive]
Cooldown: 30 / 25 / 10 / 5 / 2.5 seconds per Leg Area of Effect: 490

Innate: Urgot's basic attacks and Purge trigger blasts of flame from his legs, dealing physical damage.

Each leg has its own cooldown.

Physical Damage: (+40 / 50 / 65 / 80 / 90 / 100% total)
[+2 / 3 / 4 / 5 / 6% target's max] at levels 1/6/9/11/13
Max Damage to Monsters: 60 - 360
Corrosive Charge.png Corrosive Charge [Q]
Cost: 80 Mana Cooldown: 12 / 11 / 10 / 9 / 8 seconds Range: 800

Active: Urgot fires an explosive charge, dealing physical damage and slowing enemies hit for 1 second. Physical Damage: 20 / 50 / 80 / 110 / 140 (+70% total)
Slow: 45 / 50 / 55 / 60 / 65%
Purge.png Purge [W]
Cost: 40 / 30 / 20 / 10 / 0 Mana Cooldown: 12 / 9 / 6 / 3 / 0 seconds Area of Effect: 490

Active: For 4 seconds, Urgot shoots at a nearby enemy 3 times a second, dealing physical damage per shot, locking onto champions recently damaged by his other abilities.

While firing, Urgot loses 125 Movement Speed but has 40% slow resistance and can walk over minions and non-epic monsters.

At max rank, Purge last for an infinite duration and has no cooldown. Applies on-hits at 50% damage.

Physical Damage: 12 (+20 / 24 / 28 / 32 / 36% total)
Disdain.png Disdain [E]
Cost: 60 / 70 / 80 / 90 / 100 Mana Cooldown: 16 / 15.5 / 15 / 14.5 / 14 Range: 475

Active: Urgot charges forwards, shielding himself for 4 seconds. If he catches an enemy champion, he will stop and hurl them behind him, dealing physical damage and stunning them for 0.75 seconds.

Non-champions take the same damage but are knocked aside. Cannot cross terrain.

Shield: 60 / 80 / 100 / 120 / 140 (+150% bonus) [+15% bonus]
Physical Damage: 90 / 120 / 150 / 180 / 210 (+100% bonus)
Fear Beyond Death.png Fear Beyond Death [R]
Cost: 100 Mana Cooldown: 120 / 95 / 70 Range: 2500

Fear Beyond Death 2.png
Active: Urgot fires a chem-drill, impaling the first enemy champion hit. Deals physical damage and slows for 4 seconds up to 75% based on the victim's missing health.

If the victim falls below 25% health while impaled, Urgot may recast this ability, suppressing the victim and dragging them in for execution. Activates automatically if the target is blow 25% at the end of the effect.

When Urgot executes a victim, nearby enemies flee in terror for 1.5 seconds

Physical Damage: 100 / 225 / 355 (+50% bonus)

Patch History[edit]

Patch 9.14

W recast timer decreased.

Making our toggle spells more consistent in timing so they get cancelled less.

Purge.png W - Purge

RECAST TIMER : [1] 0.5 seconds

Patch 9.7
Passive damage decreased late. E cooldown increased early; cost increased. R damage decreased.

Was told we can't use the Urgod joke again. We're pulling back on some of the buffs he received last patch.

Echoing Flames.png Passive - Echoing Flames

DAMAGE : [2/3/4/6/8%]
2/3/4/5/6% target's max health (still at levels 1/6/9/11/13)

Disdain.png E - Disdain

COOLDOWN : [14] 16/15.5/15/14.5/14 seconds
COST : [50/60/70/80/90]
60/70/80/90/100 mana

Fear Beyond Death.png R - Fear Beyond Death

DAMAGE : [125/250/375]

Patch 9.6
Mana, mana regen growth increased. Passive no longer deals reduced damage to the same target. W shield removed; cost, cooldown, damage reduction decreased; now a permanent toggle at max rank. E now shields; damage and cost increased; cooldown decreased. R range, damage, cast time increased.

We cut Urgie's legs out from under him a couple of patches ago. Thankfully he's got lots of them, so we're confident we can get him back on his feet. We're moving his shield from W to E so we can turn Purge into a permanent toggle late game, letting Urgot become a walking turret that also grinds people up and leaves them to disdainfully bleed to death.

Base Stats

MANA : [300] 340

Echoing Flames.png Passive - Echoing Flames

NOT EVEN MY FINAL FORM No longer deals 10% reduced damage to enemies hit in the last 5 seconds, stacking 3 times

Purge.png W - Purge

SHIELD No longer grants 30/60/90/120/150 (+15% bonus health) shield
COST : [65] 40/30/20/10/0 mana
COOLDOWN : [17/15/13/11/9]
12/9/6/3/0 (becomes a toggle at max rank)

Disdain.png E - Disdain

SHIELD Grants a 60/80/100/120/140 (+1.5 bonus AD)(+15% bonus health) shield for 4 seconds
DAMAGE : [60/100/140/180/220 (+0.5 total AD)]
90/120/150/180/210 (+1.0 bonus AD)
COOLDOWN : [16/15/14/13/12] 14 seconds
COST : [50] 50/60/70/80/90 mana

Fear Beyond Death.png R - Fear Beyond Death

DEATH BEYOND SIGHT : [1600] 2500 range
CAST TIME : [0.4] 0.5 seconds
DAMAGE : [50/175/300 (+0.5 total AD)]
125/250/375 (+0.5 bonus AD)

Patch 9.4
Q cost increased. W shield decreased, cost increased early.

We thought we had put Urgie in a good place after the last nerfs in 9.2. Alas, he's continued to be an unstoppable force in lane with help from his low-cost shield and canisters. Urgot players will now have to choose between poking from range or shielding up to duel when spending their mana.

Corrosive Charge.png Q - Corrosive Charge

COST : [60] 80 mana

Purge.png W - Purge

COST : [45/50/55/60/65]
65 at all ranks
SHIELD : [60/90/120/150/180 (+0.3 bonus health)]
30/60/90/120/150 (+0.15 bonus health)

Patch 9.2
Armor decreased. Q cost increased. W cooldown increased early.

It's time, Urgot. We're nerfing crab man's early game across a number of vectors to give other top laners a better chance at success.

Base Stats

ARMOR : [39] 36

Corrosive Charge.png Q - Corrosive Charge

COST : [50] 60 mana

Purge.png W - Purge

COOLDOWN : [13/12/11/10/9]
17/15/13/11/9 seconds

Collision radius decreased. Base attack speed increased. Passive damage to monsters increased early. R no longer roots Urgot while he is grinding a champion to death.

We're making Urgot a bit more fluid to play and stripping some of the anti-jungling tuning from his kit.

Base Stats

BASE ATTACK SPEED : [0.595] 0.625

Echoing Flames.png Passive - Echoing Flames

60-360 (at levels 1-18)

Purge.png W - Purge

THE OLD SURGE 'N PURGE Can now be cast during other abilities

Fear Beyond Death.png R - Fear Beyond Death

TO-GO ORDER Urgot is no longer rooted while grinding a victim to its death


Last patch we tried to make Urgot's abilities more reliable, but we think we went a bit too far on Q, so we're partially reverting that change.

Base Stats

BASE ARMOR : [30] 39

Corrosive Charge.png Q - Corrosive Charge

TIME BEFORE DETONATION : [0.5 seconds] 0.6 seconds

Passive damage decreased at early ranks but cooldown decreased at later ranks. Q detonates more quickly.

When Urgot succeeds, we feel like he’s in a pretty nice spot, but he’s not hitting that mark often enough. A lack of reliability on Corrosive Charge and Fear Beyond Death is putting too much burden on Urgot players and not enough on his opponents, so we’re sharpening those mechanics. We’re also giving his legs shorter cooldowns in the late game but less damage early on to shift some of his power out of lane and into teamfights.

Echoing Flames.png Passive - Echoing Flames

LEG COOLDOWN : [30/25/20/15/10 (at levels 1/6/9/11/13)]
30/20/10/5/2.5 (at levels 1/6/9/11/13). No longer scales off of cooldown reduction from items.
DAMAGE PER LEG : [4.5/5.25/6/7/8% target’s maximum health (at levels 1/6/9/13/15)]
2/3/4/6/8% target’s maximum health (at levels 1/6/9/11/13)

Corrosive Charge.png Q - Corrosive Charge

MANA CAST : [35/40/45/50/55]
50 at all ranks
TIME BEFORE DETONATION : [0.85] 0.5 seconds

Fear Beyond Death.png R - Fear Beyond Death

MISSILE SPEED : [2100] 3200


SORRY, URGOT : Sterak’s Gage is no longer listed in Urgot’s recommended items (since it’s now melee only)

R slow duration and reactivation window increased. W lockout after failing to hit a champion with E reduced, W locked on debuff now refreshes with W hits.

Unfortunately the buff dude with the sick shotgun knees is struggling a little. To help him out, we’re allowing Urgot more time to drop his prey to Fear Beyond Death’s execution threshold, making the meat grinding that follows a more reliable spectacle. We’re also fixing some of the bugs and interactions around Purge and Disdain, making Urgot behave a little more like you’d expect him to when he’s locked on and blasting his enemies.

Purge.png W - Purge

STAY FOCUSED : Purge now refreshes the duration of the ‘locked on’ debuff, preventing cases where Urgot would switch targets partway through Purge’s duration

Disdain.png E - Disdain

QUICK RECOVERY : If Urgot casts Disdain during Purge but fails to toss a champion, Purge will now resume firing for the remainder of its duration a bit earlier than before (lockout period reduced to [~1.375 seconds] 1 second)

Fear Beyond Death.png R - Fear Beyond Death



Urgot, The Dreadnought, will be updated with the launch of patch 7.15! For more details, check the following links:

Head to the “Extras” section of Urgot’s Champion Reveal article above for high-res images of his updated base and skin splash art!

Base damage up. W duration down, but can be cast during R. R now fears in a small area after finishing.

Piloting Urgot successfully is a lot harder than it looks, often forcing you to make tough decisions around positioning. Do you wait to reverse yourself out of harm’s way, or do you isolate a key target and put yourself at massive risk? We don’t want to remove the weight of this decision, but adding some fear-inducing spice to his Hyper-Kinetic Position-Reversing ways should help the ability feel more ‘ultimate’ when you successfully pull off the big plays. Add in some light numbers tuning and you’ve got an Urgot that’s a little cleaner, a little fresher, but still terrifying in every way you’d expect a machine-man hybrid to be.



Terror Capacitor.png W - Terror Capacitor

DURATION : [7 seconds] 5 seconds
MORE TERROR Can now be cast while channeling R - Hyper-Kinetic Position Reverser

Hyper-Kinetic Position Reverser.png R - Hyper-Kinetic Position Reverser

IT SWAPS Now fears enemies 375 units around Urgot for 1.5 seconds after completing the swap

So dark, so secret.

Noxian Corrosive Charge.png E - Noxian Corrosive Charge

corrosivision : Fixed a bug where Noxian Corrosive Charge was granting too much vision for the duration.

R's resists removed in favor of damage reduction.

Urgot's ult is cool for a lot of reasons - like the feeling of becoming an unkillable beefcrab after displacing some poor wandering enemy champion. And by 'unkillable beefcrab', we mean 'beefcrab that really hopes no one has any % penetration' (read: they usually do). Swapping to damage reduction ensures Urgot can realize his massive terror-crab dream, no matter how the opponent itemizes.

Hyper-Kinetic Position Reverser.png R - Hyper-Kinetic Position Reverser


v5.5 Urgot's shield now also scales with total mana, and R's cooldown has been reduced at later levels.

"Urgot's going to need a lot more under-the-hood work before he can hit the big-time, but in the interim we thought he could use some help. A Mana ratio on W makes his beefy/CDR build more rewarding, keeping him active in sustained fights without adding to his snowball potential once the Acid Hunters set their sights on you. Although he has a dark, secret past, even the buff barge couldn't resist giving some love to League's original scuttle-crab."
  • Terror Capacitor.png W - Terror Capacitor
    • BASE SHIELD : 80/130/180/230/280 60/100/140/180/220
    • [NEW] MANA RATIO : 8% total mana
  • Hyper-Kinetic Position Reverser.png R - Hyper-Kinetic Position Reverser
    • COOLDOWN : 120/110/100 120/100/80

v4.15 Urgot's basic attack now travels faster and Acid Hunter refunds half its mana cost if it kills an enemy. Hyper Kinetic Position Reverser also has a shorter cooldown and lower mana cost at later ranks, and lets Urgot ignore unit collision immediately after using it.

"We're just doing a bunch of small changes aimed at helping Urgot get back onto his... feet. While we try not to discuss our changes in the context, the big thing here is the mana refund on Acid Hunter, which will give Urgot a better fallback mechanic when it comes to last hitting."
  • General
    • THIS REALLY HELPS Recommended items have been updated
    • THIS PROBABLY HELPS MORE Basic attack missile speed is now 1300 ⇒ 1600
  • AcidHunter.jpg Q - Acid Hunter
    • NEW GET BETTER AT LAST HITTING, URGOT Now refunds half mana cost if Acid Hunter kills an enemy
    • NEW FANCY PARTICLES Now with extra spinning and a trail
    • RESPONSIVE MISSILES Fixed a bug where Acid Hunter would fail to home if it was fired too quickly after Noxian Corrosive Charge was applied
  • Hyper-KineticPositionReverser.jpg R - Hyper-Kinetic Position Reverser
    • COOLDOWN 120 seconds at all ranks ⇒ 120/110/100 seconds
    • COST 120 mana ⇒ 100 mana
    • NEW HYPER KINETIC WALKING THROUGH THINGS Urgot now ignores unit collision for 1 second after successfully using Hyper Kinetic Position Reverser
    • A VERY SMALL BUFF Now grants bonus armor and magic resistance after a 0.25 second delay ⇒ immediately
    • LESS DISORIENTATION The in-game camera no longer shifts for Urgot when he completes his Hyper Kinetic Position Reverse (so Urgot can follow-up with appropriate skillshots without having to re-orient his camera)

"Given their high visibility, we're taking a broad look at base champion splashes throughout our roster and showing some love to older ones that are showing their age. Caitlyn and Urgot are first out of the gate; keep an eye out for more over the next few patches!"

  • SPLASH: Several champions have received updated splashes:

v3.05 Balance Update

  • Acid Hunter / Noxian Corrosive Charge
    • Now displays Acid Hunter's lock-on range while there is a visible, nearby enemy champion marked by Noxian Corrosive Charge


  • Base Movement Speed increased by 25.


  • Acid Hunter damage adjusted back to 10 / 40 / 70 / 100 / 130 (+0.85 total attack damage) from 50 / 80 / 110 / 140 / 170 (+1.2 bonus attack damage)


  • Acid Hunter
    • Damage adjusted to 50 / 80 / 110 / 140 / 170 (+1.2 bonus attack damage) from 10 / 40 / 70 / 100 / 130 (+0.85 total attack damage)
    • Lock-on missile cast range reduced to 1,200 from 1,500
    • Rank 1 range is no longer higher than the other ranks
  • Noxian Corrosive Charge
    • Cooldown increased to 15 / 14 / 13 / 12 / 11 seconds from 11 at all ranks
    • Cast range reduced to 900 from 950
  • Hyper-Kinetic Position Reverser cast range reduced to 550 / 700 / 850 from 700 / 775 / 850


  • Terror Capacitor shield health reduced at later ranks to 80 / 130 / 180 / 230 / 280 from 80 / 140 / 200 / 260 / 320
  • Hyper-Kinetic Position Reverser armor and magic ressit bonus reduced to 60 / 90 / 120 from 80 / 105 / 130


  • Noxian Corrosive Charge will now update as the target gains or loses armor


  • Terror Capactior
  • Fixed a bug where when attacking a champion, it was slowing for less than the tooltip stated
  • Fixed a bug where when using Acid Hunter with Terror Capacitor, it was slowing based upon Acid Hunter's rank rather than Terror Capacitor (but for the correct 20 / 25 / 30 / 35 / 40%)


  • Base health reduced to 437 from 457.
  • Acid Hunter base damage reduced to 10 / 40 / 70 / 100 / 130 from 15 / 45 / 75 / 105 / 135.
  • Fixed a bug where Terror Capacitor's slow was stacking.
  • Fixed a bug where Zaun-Touched Bolt Augmenter was reducing true damage.


  • Fixed a bug with Acid Hunter that was causing missile lock to shoot further than intended


  • Fixed a bug that was causing Urgot's autoattack to have a slight delay when clicking a unit for the first time
  • Range increased to 425 from 400
  • Attack damage reduced to 51.6 from 54.1
  • Attack damage per level increased to 3.6 from 3.1
  • Acid Hunter
    • Base damage reduced to 15 / 45 / 75 / 105 / 135 from 30 / 60 / 90 / 120 / 150
    • Attack damage ratio increased to 0.85 from 0.7
  • Terror Capacitor base shield changed to 80 / 140 / 200 / 260 / 320 from 80 / 120 / 160 / 200 / 240
  • Noxian Corrosive Charge
    • Now deals physical damage instead of magic damage
    • Damage changed to 75 / 130 / 185 / 240 / 295 (+0.6 bonus attack damage) from 100 / 155 / 210 / 265 / 320
    • Now reduces 12 / 14 / 16 / 18 / 20% of the target's armor instead of 10 / 15 / 20 / 25 / 30 flat armor
  • Updated recommended items


  • Removed "Recommended" tag
  • Heat Seeking Missiles can no longer hit invisible minions or objects like wards
  • Corrosive Charge no longer will lock onto invisible minions or objects like wards


  • Added a second taunt

UrgotSquare.png Urgot released

Additional Content[edit]

Champion Information[edit]

Related Lore[edit]

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