Wolf | |
---|---|
Bounty | |
Gold Gain | 8 (+0.081) |
Experience Gain | 25 (+0.32) |
Statistics | |
HP | 200 (+25) |
MS | 443 |
AD | 14 (+0.43) |
AS | 0.679 |
RNG | 100 (guess) |
AR | 6 |
MR | 0 |
Timers | |
Initial | 2:05 |
Respawn | 0:50 |
Overview[]
A Wolf is a neutral monster that is found on both the Summoner's Rift and Twisted Treeline maps. It is described in-game as "A fast monster with an increased chance to critically strike its target." It can be found in groups of 2 with a Giant Wolf on both Summoner's Rift and Twisted Treeline.
Strategy[]
- On Summoner's Rift, the Wolf camp can easily be killed by the jungler after killing the Ancient Golem.
- Due to the low health, armor, and magic resist the wolf camp can be easily farmed later in the game.
Patch History[]
v3.14
- Attack Damage increased to 14 from 8
- Experience increased to 25 from 10
- Gold increased to 8 from 4
- No longer critically strikes
- Spawn time increased to 2:05 from 1:55
- Base health reduced to 200 from 300
- Base Health reduced to 300 from 360
- Health per minute increased to 25 from 16.5
- Base Attack Damage reduced to 8 from 14
- Attack Damage per minute increased to 0.43 from 0.286
- Base Gold reduced to 4 from 5
- Gold per minute increased to 0.081 from 0.054
- Experience per minute increased to 0.32 from 0.2136
- Movement Speed reduced to 443 from 510
- Critical Strike damage reduced to 150% from 200%
|